![]() When used as arms, they may make up to four attacks a round with a weapon in each hand, but all attacks face the normal multiple action penalty. Multi-Limbed: White Apes have two extra limbs between their arms and legs that can serve either as extra hands, or as extra legs when needed.Improved Sweep: White apes may attack all adjacent foes at no penalty.Skills: Climbing d8, Fighting d8, Intimidation d8, Notice d8, Stealth d6, Throwing d6 No one has been able to subdue their ferocious nature and they are always the most dangerous of animals to handle, which probably accounts more even than their intelligence for the interest displayed by the large audiences that they unfailingly attract.Īttributes: Agility d10, Smarts d4, Spirit d6, Strength d12+2, Vigor d8 Occasionally these creatures are captured when young and trained to perform, and so intelligent are they that they can be taught to do almost anything that man can do that lies within the range of their limited reasoning capacity. ![]() ![]() It is said that the white apes are the only living creatures that can instill fear within the breasts of the green men of Barsoom which is why they are prized for hunting. They infest the dead cities of the Barsoomian landscape. Athurths are tribal in nature they have a spoken language, carry clubs and some even wear strips of cloth to imitate harnesses. Hairless except for a bristly shock of hair on its head. Colossal (stand 10-15 feet high) and six-limbed. Barsoom harbors a wide range of insects from dainty pollinators to giant winged monsters, which can best small reptiles.Ī poisonous tree lizard that feeds on insects. Low Light Vision: Apts ignore penalties for Dim and Dark lighting.Ī general term for Barsoomian insects, though it specifically refers to the flying creatures that resemble jewels.If they can grapple a foe, they have +1 to hit with their bite attack. ![]() When grappling, they don’t suffer the normal “unarmed” penalties to their attacks.
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