![]() Notably, however, they can still fire until charge is depleted.ģ. For 30 seconds, all damage to the ship will additionally directly damage the enemy’s Science subsystem. If destroyed, the enemy’s shields will no longer recharge, and their sensors will no longer function, disabling their own Exploits.Ĥ. ![]() Target ship is 40% more susceptible to Viruses for 60 seconds.ĥ. Negates target’s shield modulation setting for 60 seconds, e.g. Enemy’s reactor will output 20% more heat for 60 seconds.ġ is mostly useless unless you are trying to prevent a target from warping away as part of a quest, or if you rely heavily on maneuvering to survive.Ģ. is generally useful, but not as useful as 3. is the most useful of the 3, as it effectively disables their health regeneration for a period.Ĥ.ĭisabling enemy weapons sounds good in theory, but it only disables their charge, not their actual usage.ģ. is generally useless viruses either work or they don’t, and regardless if they do or not, you are still getting shot at.ĥ. ![]() Generically useful removes any damage resistances the target may have, allowing you to deal full damage.Ħ. Enemy ships are not nearly as limited by dwindling resources as you are, and will happily waste all their coolant on fighting you and only you. Once an exploit has been chosen and activated, one should switch to the Programs tab to begin cyber-warfare. There are far too many viruses and programs to detail here, but all of them have a full in-game explanation on their function.
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